Your Princess Is In Another Dimension
A curse on the valiant Prince Karl has turned him into a frog! Only Princess Helena can set things right - but finding her might require a change in perspective. To survive the journey through the castle ruins, you'll have to use your puzzle-solving skills (plus a bit of magic) and hop through dimensions to reverse the curse!
Controls:
Use WASD keys to move Prince Karl
Press spacebar to hop
Press F key near butterflies to activate their magic (press again to deactivate)
Left-click mouse to select obstacles
Right-click mouse to unselect obstacles
Use arrow keys to move obstacles
Team Sixers
Art Director & Game Designer: Eeeveeva
Pixel Artist: Guy
Producer & Narrative Designer: Mercedes
Sound Designer & Composer: Joe
Developed over ten days as part of the GameDev.tv Jam, with the theme "life in 2 dimensions." Game includes "Ancient Modern Tales" font by Chequered Ink. Menu includes "Pixel Parchment UI Kit" by The Bee's Knees.
Thanks for playing!
Updated | 1 day ago |
Status | Released |
Platforms | HTML5 |
Authors | TheCorgiDev, EeeVeeVa, wolfer122, musicworm, joecooney, SmallMiracles |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, 3D, Fairy Tale, Forest, Frogs, Magic, Medieval, Pixel Art, Puzzle-Platformer, Singleplayer |
Average session | A few minutes |
Comments
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Salut Soso, j'ai bien aimé ce p'tit jeu !
Les contrôles sont fluides, et les puzzles sont sympa ! Le concept de switch entre la 2D et la 3D est bien pensé, mais j'ai pensé à 2 trucs :
- Peut être expliquer dans le lore d'ou vient la possibilité de switch ? (Les papillons permettent à la grenouille de magiquement voir son environnement en globalité par exemple je sais pas)
- Il faudrait que le switch soit nécessaire pour résoudre les puzzles (Ceux présentés dans la démo pourraient tous être résolus sans basculer sur la 3D, si on pouvait déplacer les objets sans switcher)
Sinon vraiment cool pour un petit jeu dev pendant une game jam :D
A la prochaine !
Hello Raink ! ;)
Merci d’avoir pris le temps de jouer ça me fait très plaisir !
- Les papillons servent effectivement à changer de perspective parce que ce sont ceux de la princesse. Elle laisse des papillons afin que la grenouille donc le prince puisse la rejoindre. Il faudrait cependant l’expliquer effectivement.
-je suis totalement d’accord avec toi ! Et c’est pour ça que je l’ai précisé dans le post LinkedIn parce qu’on s’en est rendu compte et je voulais que les gens sachent que le potentiel du jeu n’avait pas vraiment été exploité à son maximum. Parce que dans la démo le changement ne sert pas à grand chose en soit. On s’en est rendu compte avec l’équipe en milieu de développement mais la time frame faisait qu’on était obligés de se focus sur d’autre chose malheureusement.
Merci pour ton feed-back et hâte de pouvoir te revoir un jour !
A funny game and a good approach.
Very Good Idea :D
Thanks for playing!
Just saved the princess!
Very fun little game.
thank you !
This was fun! Very neat concept, and I love that you had a story - that's something a number of the games are missing (including ours haha). The collider on the frog would sometimes cause it to be stuck in the jump animation (guessing you do a grounded check that's not getting triggered). The underground area got me all kinds of stuck for a minute (not because of the game, just because I couldn't figure out the order of operations haha!) I enjoyed it, great job!
Thanks for playing and feedback!
Finally able to play your game. I don't quite understand why licking the butterfly allow you to control the object. But very enjoyable puzzle. Good job!
Thank you!
Wow, Great game, very fun, and it have story, the mechianics of your game are great!!,
Thank you Mikesquallmx!
You are welcome Astral.
I LOVE the effect when you transition from 2D to 2.5D, it's an amazing idea. Movement could be tightened up a little bit more. Overall, a very fun experience!
Thank you Carlos! We note your feedback!
A very cute game, love the flip between 2D and 3D perspectives. Would have been cool to somehow incorporate the third dimension into the puzzles themselves too (like bringing objects from the background forward in order to use them as platforms)
Thank you for your feedback, we really appreciate it ! Yes it is definitely something we could do!
It's possible to paint yourself into a corner and not be able to either die or fix the level. Perhaps there should be a "reset level" key that doesn't depend on dying?
We'll take a look thanks!